Back
Mar 4, 2011

Css sprite generation

I've created this small sprite to create css sprites. It glues images from directory directory into single file and generates corresponding css.

#!/usr/bin/python

import os
import os.path as p
import Image


css_inline_item_template = '''
%(selector)s {
    background: url(%(url)s) no-repeat -%(xpos)spx -%(ypos)spx;
    width: %(width)spx;
    height: %(height)spx;
}
'''

css_base_template = '''
%(base_selector)s {
    background-image: url(%(url)s);
    background-repeat: no-repeat;
}
'''

css_base_item_template = '''
%(selector)s {
    background-position: -%(xpos)spx -%(ypos)spx;
    width: %(width)spx;
    height: %(height)spx;
}
'''


def generate_sprite(images, margin=10):
    def _basename(path):
        return p.splitext(p.basename(path))[0]

    data = []

    master_height = max(*[i.size[1] for i in images])
    master_width = sum([i.size[0] for i in images]) + margin * (len(images) - 1)

    sprite = Image.new(
        mode='RGBA',
        size=(master_width, master_height),
        color=(0,0,0,0))  # fully transparent

    location = 0
    for image in images:
        if 'transparency' in image.info:
            raise Exception('Incorrect transparency mode: ' + image.filename)

        sprite.paste(image,(location, 0))
        data.append({
            'xpos': location,
            'ypos': 0,
            'dir': _basename(p.dirname(image.filename)),
            'file': _basename(image.filename),
            'width': image.size[0],
            'height': image.size[1],
        })
        location += image.size[0] + margin

    return sprite, data


def render_css(base_template, item_template, css_data, sprite_url, base_selector, selector):
    base_info = {
        'base_selector': base_selector,
        'url': sprite_url,
    }
    base_css = base_template % base_info

    items_css = '\n'.join([
        item_template % dict([('selector', selector % image_data)]
            + image_data.items()
            + base_info.items())
        for image_data in css_data])

    return base_css + items_css


def create_sprite_and_css(images_dir, css_output, sprite_output,
        selector='.%(file)s', base_selector='.sprite', url=None, inline=False):
    images = [Image.open(p.join(images_dir, filename))
                for filename in os.listdir(images_dir)
                if not filename.startswith('.')]

    sprite, css_data = generate_sprite(images)
    sprite.save(sprite_output)

    sprite_url = url or p.basename(sprite_output)
    if inline:
        css = render_css('', css_inline_item_template, css_data, sprite_url, base_selector, selector)
    else:
        css = render_css(css_base_template, css_base_item_template, css_data, sprite_url, base_selector, selector)

    css_file = open(css_output, 'w')
    css_file.write(css)
    css_file.close()


if __name__ == '__main__':
    from optparse import OptionParser

    usage = "usage: %prog [options] images_dir css_output sprite_output"
    parser = OptionParser(usage=usage)
    parser.add_option("-i", "--inline", action="store_true", dest="inline", default=False,
                      help="When set, image url will be put in css rule for every item.")
    parser.add_option("-s", "--selector", dest="selector", default='.%(file)s',
                      help="Selector template. You can use dir, file, width, height here.")
    parser.add_option("-S", "--base-selector", dest="base_selector", default='.sprite',
                      help="Base selector template for base css rule (when -i is not set).")
    parser.add_option("-u", "--url", dest="url", default='',
                      help="Css rule Image url template.")

    (options, args) = parser.parse_args()

    if len(args) < 3:
        print 'You must provide all 3 arguments.'
    else:
        images_dir, css_output, sprite_output = [p.realpath(arg) for arg in args]
        create_sprite_and_css(images_dir, css_output, sprite_output,
                selector=options.selector,
                base_selector=options.base_selector,
                inline=options.inline,
                url=options.url)

Update

This article is pretty old. Now it's better to use something integrated to your build process, like grunt or webassets.

Subscribe for the news and updates

More thoughts
Feb 3, 2025Technology
Figma for Developers: What Dev Mode Offers and How to Use It

This article explores Figma’s Dev Mode, a tool that streamlines design-to-code translation by enabling precise inspection, automated code generation, and seamless integration with design systems.

Apr 15, 2024Technology
Lazy Promises in Node.js

Promise is a powerful tool in asynchronous programming that allows developers to call a time-consuming function and proceed with program execution without waiting for the function result.

Jul 21, 2022Technology
Codemirror: unit-testing codemirror react components

One of our recent projects includes the functionality of an inline code editor. This code editor needed to be highly extensible and have custom features. To address this, we chose Codemirror v6 due to its peculiar architecture - it is highly customizable, and all the additional features are provided into codemirror engine as Extension objects.

Jun 27, 2018Technology
How to Work With Legacy Code: Code Refactoring Techniques

In this article we'll review general approach to working with the best kind of projects - the ones with old untested and undocumented spaghetti code and a tight schedule. We'll review anger management techniques, coping mechanisms and some refactoring tips that might come in handy.

May 26, 2017Technology
Tutorial: Django User Registration and Authentication

In this beginners friends article I'll explain how to make authentication with Google account on your Django site and how to make authentication for you REST API.

Jun 25, 2011Technology
Ajax blocks in Django

Quite often we have to write paginated or filtered blocks of information on page. I created a decorator that would automate this process.